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You can create a spy who can build up credibility inside a city-state and pull off a coup. I also could have used a spy to sway them in my direction, even as I was trespassing on their ground.Īssociated with city-states is the new system of espionage. But I could have kept them from doing that by giving them gifts of gold so that they would become more friendly to me. They didn’t like that one bit and became more hostile to me. To get to the battle front, I kept marching my troops through the territory of the city-state of Ragusa. The Aztecs and nasty Ottomans launched a surprise attack on me. I saw the city-state dynamics come into play in my demo.
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You can still satisfy quests for the city-states to win their favor, such as taking out barbarians nearby or attacking their enemies. That may cause them to dislike you but result in good gifts. You can bully city-states by moving military units near them. They can develop polders that generate extra food and tulips that they can trade.įiraxis has revamped the city-state system. The Dutch are particularly good at taking marshes and building dikes that convert them into fertile farmland. They thrive in trade and can use a new privateer unit that can raid coastal cities and steal wealth from them. New civilizations such as the Dutch come with their own unique characteristics. That’s not the only change that will freshen up this game for season players. That’s why it pays to remember to launch your jihads early. If you hit the Renaissance and science becomes popular, the power of your religion wanes. I used a Great Prophet a couple of times and found that my enemies’ cities had actually begun converting to my religion.īut religion can be defeated by other strategies, particularly emphasizing technological growth. I did manage to get a Great Prophet, a character who enables you to found and help spread a new religion. Ed Beach (pictured right), project manager for the game at Firaxis, told me you could get in a race to have the best religion. There are a wide variety of beliefs that you can adopt and those will give your civilization some kind of edge over others.Įventually, you can build cathedrals and religious Wonders, though, I never got that far. If you choose a belief in the game, you can lock out other players from having the same tenets. With enough Faith, I created a Pantheon of the gods and chose a belief. With religion, you can choose to develop a pious society. I added Faith along the way as I discovered ancient ruins and built monuments. The Celts’ Pictish Warriors, who are unique to the race, can earn Faith if they are successful in combat. With this element of the religion, the trees now have additional value standing nearby. This part of the game changes how you build each city as you would normally chop down the trees and build farms on them.
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Celtic cities generate more Faith if forests surround their cities. I played as Boudicca, leading the Celts as they developed into a society that drew unity and strength from religion. And it features nine new Wonders, including religious ones, that will help you win in a different way by making your citizenry happy. Gods and Kings has 27 new units, including Great War combat units (pictured at bottom), religious units, ranged units, and unique units for each new society. Like with the base game, the new leaders also speak in their original languages. Thirty-four civilizations are now available in the game. The game has nine new civilizations (Carthage, Netherlands, the Celts, the Mayans, and Byzantines, among others), nine new leaders (William I, Prince of Orange Boudicca of the Celts Dido of Carthage and Pacal the Great of the Mayans). The expansion also has the usual expected incremental enhancements. Those features are the reasons why you might consider paying for this expansion.
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Sid meiers civilization v gameplay Pc#
As we noted in an eariler preview, the Firaxis guys loaded this PC game expansion up with new features, including religion, espionage, improved combat, and new city-states.